{"id":5149,"date":"2026-05-28T07:00:40","date_gmt":"2026-05-28T05:00:40","guid":{"rendered":"http:\/\/metamandrill.com\/?p=5149"},"modified":"2026-06-01T22:03:23","modified_gmt":"2026-06-01T20:03:23","slug":"una-encuesta-sobre-tecnologia-inmersiva-muestra-demanda-en-educacion-y-dispositivos-especializados","status":"publish","type":"post","link":"https:\/\/metamandrill.com\/es\/immersive-tech-survey-shows-demand-in-education-and-specialized-devices\/","title":{"rendered":"Encuesta sobre tecnolog\u00eda inmersiva muestra demanda en educaci\u00f3n y dispositivos especializados"},"content":{"rendered":"<p><em>Un nuevo e interesante estudio de Metamandrill.com destaca un cambio en la percepci\u00f3n del p\u00fablico sobre las tecnolog\u00edas inmersivas, como la realidad aumentada, la realidad virtual y los dispositivos de realidad mixta. Un mercado que antes estaba dominado por los videojuegos ahora est\u00e1 experimentando una mayor adopci\u00f3n profesional. El estudio examin\u00f3 las preferencias de uso de 1299 profesionales. El entusiasmo por la realidad inmersiva en la educaci\u00f3n fue especialmente alto, con inter\u00e9s en 61%. Al mismo tiempo, se ha observado un crecimiento significativo del mercado de hardware especializado.<\/em><\/p>\n<h2>Acerca de la investigaci\u00f3n<\/h2>\n<p><span style=\"text-decoration: underline;\"><a href=\"http:\/\/metamandrill.com\/es\/\">Metamandrill.com<\/a><\/span>, una plataforma de conocimiento dedicada a las tecnolog\u00edas inmersivas, realiz\u00f3 una investigaci\u00f3n exhaustiva con 1299 profesionales del sector y entusiastas de la tecnolog\u00eda. La encuesta se dirigi\u00f3 a consumidores, profesionales de negocios que buscan soluciones y profesionales del sector involucrados en el desarrollo de tecnolog\u00edas inmersivas. El estudio tuvo como objetivo identificar tendencias clave en las preferencias de uso y la intenci\u00f3n de adopci\u00f3n de hardware en diversas aplicaciones y dispositivos de tecnolog\u00eda inmersiva, lo que proporcion\u00f3 informaci\u00f3n valiosa sobre la direcci\u00f3n del mercado.<\/p>\n<h2>Soluciones tecnol\u00f3gicas inmersivas: la educaci\u00f3n toma la iniciativa<\/h2>\n<p>Martijn Barten, fundador de Metamandrill.com, se\u00f1al\u00f3 que \u00ablas organizaciones reconocen cada vez m\u00e1s el potencial de estas herramientas para la educaci\u00f3n y el desarrollo de habilidades\u00bb. Esta observaci\u00f3n resulta especialmente conmovedora a la luz de los resultados de la encuesta. La mayor\u00eda de los participantes (61%) mostr\u00f3 un inter\u00e9s activo en el uso de la tecnolog\u00eda inmersiva en la educaci\u00f3n y la formaci\u00f3n. Es evidente que estas tecnolog\u00edas est\u00e1n transformando la forma en que las personas abordan la educaci\u00f3n. El 51% de los encuestados mostr\u00f3 inter\u00e9s en los videojuegos o los mundos virtuales. Los principales beneficios de las tecnolog\u00edas inmersivas en este \u00e1mbito han sido una mayor interacci\u00f3n social y una mejora en la experiencia de juego.<\/p>\n<p>Mientras tanto, el 441% de los encuestados mostr\u00f3 inter\u00e9s en las tecnolog\u00edas inmersivas en el \u00e1mbito del entretenimiento general. Esta categor\u00eda incluye arte inmersivo, eventos deportivos y m\u00fasica. Tambi\u00e9n es evidente un inter\u00e9s significativo por parte del sector empresarial. El 431% mostr\u00f3 entusiasmo por el uso de tecnolog\u00edas inmersivas en la optimizaci\u00f3n industrial, la colaboraci\u00f3n y los servicios generales en entornos laborales. El 421% se centr\u00f3 en su uso en aplicaciones de marketing y ventas.<\/p>\n<p>En resumen, la mayor\u00eda de los encuestados mostr\u00f3 inter\u00e9s en las tecnolog\u00edas inmersivas para la educaci\u00f3n. A esto le sigui\u00f3 el inter\u00e9s en las aplicaciones laborales, los videojuegos o mundos virtuales, el entretenimiento y el marketing.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-5150\" src=\"http:\/\/metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead.jpg\" alt=\"Soluciones tecnol\u00f3gicas inmersivas: la educaci\u00f3n toma la iniciativa\" width=\"1000\" height=\"630\" srcset=\"https:\/\/metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead-18x12.jpg 18w, https:\/\/metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead-200x126.jpg 200w, https:\/\/metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead-300x189.jpg 300w, https:\/\/metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead-320x202.jpg 320w, https:\/\/metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead-400x252.jpg 400w, https:\/\/metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead-600x378.jpg 600w, https:\/\/metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead-700x441.jpg 700w, https:\/\/metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead-768x484.jpg 768w, https:\/\/metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead-800x504.jpg 800w, https:\/\/metamandrill.com\/wp-content\/uploads\/2025\/03\/Immersive-Technology-Solutions-Education-Takes-the-Lead.jpg 1000w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/p>\n<h2>Dispositivos preferidos: el hardware que impulsa las experiencias inmersivas<\/h2>\n<p>La encuesta tambi\u00e9n observ\u00f3 un cambio significativo hacia tecnolog\u00edas inmersivas dise\u00f1adas espec\u00edficamente para dispositivos m\u00f3viles, a diferencia de los smartphones. Los dispositivos m\u00f3viles siguen siendo los que mayor inter\u00e9s despiertan (54%). Asimismo, las consolas y los ordenadores tienen un nivel similar (48%). Sin embargo, se observa un inter\u00e9s significativo y creciente en dispositivos dise\u00f1ados para la realidad inmersiva. Los resultados mostraron inter\u00e9s en los visores de realidad virtual (45%), en los visores de realidad aumentada (38%) y en los visores de realidad mixta (44%).<\/p>\n<p>Las cifras coinciden con las proyecciones de crecimiento de las tecnolog\u00edas inmersivas de International Data Corporation (IDC). IDC ha afirmado que prev\u00e9 un aumento constante en los env\u00edos globales de gafas de RV y RA, pasando de 6,7 millones de unidades vendidas en 2024 a 22,9 millones en 2028. La tasa de crecimiento anual compuesta alcanzar\u00eda los 36,31 billones de unidades vendidas. Se espera que este crecimiento contin\u00fae, con la realidad mixta a la cabeza, con m\u00e1s de 701 billones de unidades vendidas en tecnolog\u00eda inmersiva para 2028.<\/p>\n<p>Los resultados de la encuesta muestran que el inter\u00e9s del p\u00fablico en las tecnolog\u00edas inmersivas se extiende a los dispositivos dedicados, que pueden mejorar a\u00fan m\u00e1s sus experiencias. La industria en general est\u00e1 preparada para satisfacer esta demanda en 2025\/2026 con importantes lanzamientos de las principales compa\u00f1\u00edas tecnol\u00f3gicas. Estos lanzamientos incluyen el Vision Pro 2 de Apple, las gafas XR de Samsung, el Index 2 de Valve y un ecosistema en expansi\u00f3n de Meta, que incluye las gafas inteligentes de la marca Oakley.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-5151\" src=\"http:\/\/metamandrill.com\/wp-content\/uploads\/2025\/03\/Preferred-Devices-The-Hardware-Driving-Immersive-Experiences.jpg\" alt=\"Dispositivos preferidos: el hardware que impulsa las experiencias inmersivas\" width=\"1000\" height=\"350\" srcset=\"https:\/\/metamandrill.com\/wp-content\/uploads\/2025\/03\/Preferred-Devices-The-Hardware-Driving-Immersive-Experiences-18x6.jpg 18w, https:\/\/metamandrill.com\/wp-content\/uploads\/2025\/03\/Preferred-Devices-The-Hardware-Driving-Immersive-Experiences-200x70.jpg 200w, https:\/\/metamandrill.com\/wp-content\/uploads\/2025\/03\/Preferred-Devices-The-Hardware-Driving-Immersive-Experiences-300x105.jpg 300w, https:\/\/metamandrill.com\/wp-content\/uploads\/2025\/03\/Preferred-Devices-The-Hardware-Driving-Immersive-Experiences-400x140.jpg 400w, https:\/\/metamandrill.com\/wp-content\/uploads\/2025\/03\/Preferred-Devices-The-Hardware-Driving-Immersive-Experiences-600x210.jpg 600w, https:\/\/metamandrill.com\/wp-content\/uploads\/2025\/03\/Preferred-Devices-The-Hardware-Driving-Immersive-Experiences-768x269.jpg 768w, https:\/\/metamandrill.com\/wp-content\/uploads\/2025\/03\/Preferred-Devices-The-Hardware-Driving-Immersive-Experiences-800x280.jpg 800w, https:\/\/metamandrill.com\/wp-content\/uploads\/2025\/03\/Preferred-Devices-The-Hardware-Driving-Immersive-Experiences.jpg 1000w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/p>\n<p><strong>Para acceder a los resultados completos de la encuesta y explorar tendencias detalladas, visite:<\/strong><br \/>\n<span style=\"text-decoration: underline;\"><a href=\"http:\/\/metamandrill.com\/es\/infographic-research\/\" target=\"_blank\" rel=\"noopener\">http:\/\/metamandrill.com\/infographic-research\/<\/a><\/span><\/p>\n<p><strong>La encuesta demuestra c\u00f3mo la tecnolog\u00eda inmersiva est\u00e1 creciendo desde sus or\u00edgenes en los videojuegos hasta convertirse en un ecosistema m\u00e1s amplio que satisface las necesidades de empresas, educaci\u00f3n y m\u00e1s. Nuevos dispositivos, software e ideas est\u00e1n creando posibilidades inexploradas. Las personas est\u00e1n aprovechando las tecnolog\u00edas para innovar en casi todos los campos.<\/strong><\/p>\n<div class='code-block code-block-1' style='margin: 8px 0; clear: both;'>\n<h4>M\u00e1s temas inmersivos relacionados con la tecnolog\u00eda<\/h4>\n<strong>Metamandrill.com<\/strong> proporciona informaci\u00f3n explicativa y pr\u00e1ctica sobre tecnolog\u00edas inmersivas y temas relacionados, como <span style=\"text-decoration: underline;\"><a href=\"https:\/\/metamandrill.com\/es\/categoria\/realidad-aumentada\/\">realidad aumentada<\/a><\/span>, <span style=\"text-decoration: underline;\"><a href=\"https:\/\/metamandrill.com\/es\/categoria\/realidad-virtual\/\">realidad virtual<\/a><\/span>, <span style=\"text-decoration: underline;\"><a href=\"https:\/\/metamandrill.com\/es\/categoria\/mundos-virtuales\/\">juegos y mundos virtuales<\/a><\/span>, <span style=\"text-decoration: underline;\"><a href=\"https:\/\/metamandrill.com\/es\/categoria\/tecnologia\/\">dispositivos y equipo<\/a><\/span>, <span style=\"text-decoration: underline;\"><a href=\"https:\/\/metamandrill.com\/es\/categoria\/entrevistas\/\">Entrevistas a fundadores<\/a><\/span>, <span style=\"text-decoration: underline;\"><a href=\"https:\/\/metamandrill.com\/es\/eventos\/\">Informaci\u00f3n del evento<\/a><\/span>, y <span style=\"text-decoration: underline;\"><a href=\"https:\/\/metamandrill.com\/es\/categoria\/explicadores\/\">explicadores y gu\u00edas<\/a><\/span>.<\/div>","protected":false},"excerpt":{"rendered":"<p>Some exciting new research from Metamandrill.com highlights a shift in the public&#8217;s perception of immersive technologies such as augmented reality, virtual reality, and mixed reality devices. A market once dominated  [&#8230;]<\/p>\n","protected":false},"author":4,"featured_media":5148,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29,7,36,33,35,34,28],"tags":[],"class_list":["post-5149","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-augmented-reality","category-technology","category-tech-topics","category-news","category-mixed-reality","category-immersive-technology-industry-solutions","category-virtual-reality"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Immersive Tech Survey: Demand in Education &amp; Specialized Devices<\/title>\n<meta name=\"description\" content=\"An immersive technology survey is examined, with educational interest leading at 61%, cross-industry adoption, and specialized hardware.\" \/>\n<meta name=\"robots\" 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